| Faucet - Box Modeling |
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| In this case, I will start with a cylinder(item1), and once it has been set (three mouse clicks later) I press enter to validate it. Validate, means I don't need to make any changes in the size, or point count of the object in this case. If you do want to make changes then before you press the enter key, you can find the adjustment fields in the Tool's property box in the right side pullout. Once you have pressed enter, or clicked on Validate in the properties box, the properties box will change back to softselection options. (as shown item 2) I moved the cylinder to the middle using the values in the upper Properties box. X=0, Z=0 (item3) =============== Next would be to cut a path through points, which will became the opening for the faucet. Looking at the object from the Z axis. We are going to cut out the opening on the X -axis |
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| 1. Click on
"Select by Point" You see your object change to show points. 2. Click on one point, press and hold down the shift key, then select the other point and release the shift key. Shift key is how you select more than one point/edge or face. 3. Click the Connect icon (found in the Vertex tab) 4. Repeat the process for the lower edge, then the opposite side. (viewed from the X-axis) 5. Then with Select by Edge and connect, I put in a line at the top and used Ctrl/Cmd -W in order to weld the one end to the already created cut line. 6. Repeating the process at the bottom, then used Select by Point and connect to finish out the circle. (viewed from the X- axis) |
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| 1. Click Select
by Face 2. Select all the faces inside the cut line you have formed. There are many methods for selecting multiple points,edges or faces. Two methods to quickly select faces you can see is: =One is to click-hold with the mouse and move over all faces you want selected. =The other is to click on one face, then press and hold the shift key down and select the other faces. 3. Press the Delete key(windows), or Del Key(mac), to completely delete the faces in that area. 4. Click *Select by line* clicking on any one of the new edges you just created when you removed the area. 5. Click on Loop. This will select all the edges on that opening. (Viewed by Z -axis) 6. Click on Fast Extrude icon, 7. Click and drag arrow (red) of the manipulator and pull it out to where you may want to start forming the bend. |
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| 1. Then while it
is still selected, on the X-axis on the object's properties box, X=0.
2. This will flatten the circle for you so you can start forming the bend easier. 3. With the edges selected, click on Fast Extrude again. 4. Click and pull it out on the X (red arrow) a little ways. |
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| 1. In the Properties box, type in -90 on the Z (blue) box. 2. The edge will now flip 90 degrees from where it was. 3. Move it down a little ways using the Y(Green)arrow on the manipulator. 4. Select by Edge still on, 5. Click on one of the edges between the two edge circles 6. Click on Ring 7. Click Connect icon.
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| 1. You can now
move the edge you just created by Using *Select by Edge* 2. Click on one of the edges 3. Click on Loop 4. Click and drag on the white triangle in your manipulator to move it diagonally. 5. Use *Select by Edge* Clicked on a edge between the bend and the faucet main piece Click Ring Connect - To divide the polys up a bit more, then repeat with the two sections to break it up into quarters. 6. Checked the work: Clicking on Smooth Icon once 7. This is what I have come up with. To finish it off, I would more than likely add in a few more loops there at the bend, in order to get a better transition, then worked out the poly flow so that there would only be quads and not tri-sided polys, a little soft-selection to correct any proportions, or curves. Last - add thickness. --Aine |
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